All of the included voxel models in the mod were created by Cheello by hand using the editor MagicaVoxel as his main tool, while Nash Muhandes handled the necessary ZScript coding work for GZDoom integration. Though there had been earlier attempts at utilizing voxels in Doom, dating back as far as 2004 in the form of the Doom voxel project, Voxel Doom represents the most complete effort to date. The mod received widespread attention after its launch both inside and outside the Doom community, with many gaming news sites and YouTube channels covering it due to the novelty of Doom's 2D monster sprites being translated into three-dimensional models using voxels rather than polygons, which allows each pixel to be represented by a single voxel, creating a 3D rendition that is highly accurate to the original art. It was created by modder Daniel Peterson (Cheello) and first released on Mod DB on August 17, 2022, having been announced on the Doomworld forums two days earlier. Voxel Doom is a gameplay mod for the GZDoom source port that replaces the sprites of all monsters, items and most decorations in Doom and Doom II with voxel-based 3D models.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |